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   <div id="projectname">QSculpt
   &#160;<span id="projectnumber">0.0.1a</span>
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<div class="title">Camera Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_camera.html">Camera</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><b>Camera</b>() (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Camera</b>(const Camera &amp;orig) (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a11da2441c39e3217df2f10e9365e80b1">eyeToWorld</a>(const Vector3 &amp;p) const </td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#ae55b684d0785736e7ffdebb876a5ead1">eyeToWorld</a>(float x, float y, float z, float w=1.f) const </td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getColatitude</b>() (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getDistanceFromTarget</b>() (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getLongitude</b>() (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getOrientationVector</b>() (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getPosition</b>() (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getTargetPoint</b>() (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a7fc1314e06fff4e0b8f724bc26dcb712">modelView</a>()</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>operator=</b>(const Camera &amp;orig) (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a747273ee8a9d895f6acd5495ac89514d">projection</a>()</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setColatitude</b>(double colatitude) (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setDistanceFromTarget</b>(double distance) (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setLongitude</b>(double longitude) (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#af92eb867ef3e2ae62e9ca7e40ce9a209">setModelView</a>(const Eigen::Matrix4f &amp;m)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setOrientationVector</b>(const Point3 &amp;v) (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a1e06946fb60f7b730660afd45bc7901b">setOrthoMatrix</a>(float left, float right, float bottom, float top, float near, float far)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a6aa438a66e6fed07fd32c0c06cb1a242">setPerspectiveMatrix</a>(float left, float right, float bottom, float top, float near, float far)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a07d7af6b910ab2112dad430de40181f0">setPerspectiveMatrix</a>(float fovy, float aspect, float zNear, float zFar)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setPosition</b>(const Point3 &amp;p) (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a221b64d03991f28df8cf7fe8def42232">setProjectionMatrix</a>(const Eigen::Matrix4f &amp;m)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setTargetPoint</b>(const Point3 &amp;target) (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a0633e6dd7da60a2514f963e69490ecd6">setViewport</a>(const Eigen::Matrix4f &amp;m)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#ac18bcb1671b4895707b1ab4f6684e454">setViewport</a>(int x, int y, int w, int h)</td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#acb5db1f22aa35acb68cfa4bf2718bcc3">toString</a>() const </td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a1805dd6804788881491c891246d33872">viewport</a>() const </td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#a5416d3ba2532e4a679b1ff8292a25ebf">worldToEye</a>(const Vector3 &amp;p) const </td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_camera.html#ab9c371d3929789beeff168b1cf3e7f75">worldToEye</a>(float x, float y, float z, float w=1.f) const </td><td><a class="el" href="class_camera.html">Camera</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~Camera</b>() (defined in <a class="el" href="class_camera.html">Camera</a>)</td><td><a class="el" href="class_camera.html">Camera</a></td><td><code> [virtual]</code></td></tr>
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